1 00:00:01,133 --> 00:00:07,133 [musical tones] [electronic sounds of data] 2 00:00:16,566 --> 00:00:21,766 So welcome to this year's NASA Ames Summer Series. 3 00:00:21,766 --> 00:00:26,033 This year's series includes 18 talks. 4 00:00:26,033 --> 00:00:28,466 The talks vary in topics 5 00:00:28,466 --> 00:00:31,533 from science to science fiction, 6 00:00:31,533 --> 00:00:36,500 from talks that are about early beginnings of innovations 7 00:00:36,500 --> 00:00:40,300 to mature stages in careers. 8 00:00:42,000 --> 00:00:44,733 All of the talks will give you a different way 9 00:00:44,733 --> 00:00:48,033 of seeing both what NASA does 10 00:00:48,033 --> 00:00:52,133 and what the world is. 11 00:00:52,133 --> 00:00:55,800 It is important for us to understand 12 00:00:55,800 --> 00:01:00,733 that vision plays a really critical step 13 00:01:00,733 --> 00:01:05,700 in how we process what's around us, how we operate, 14 00:01:05,700 --> 00:01:09,733 and at the end of the day, how innovation starts. 15 00:01:09,733 --> 00:01:12,233 Today's seminar is entitled 16 00:01:12,233 --> 00:01:15,633 "Brain Function Through the Eyes of the Beholder." 17 00:01:15,633 --> 00:01:19,266 It will be given by Dr. Lee Stone. 18 00:01:19,266 --> 00:01:23,333 Dr. Stone received his BA in biophysics in 1980 19 00:01:23,333 --> 00:01:26,600 from John Hopkins University. 20 00:01:26,600 --> 00:01:31,233 He then finished an MS in engineering in 1983 21 00:01:31,233 --> 00:01:34,566 from the University of California at Berkeley, 22 00:01:34,566 --> 00:01:38,733 followed by a PhD in 1987 in neuroscience 23 00:01:38,733 --> 00:01:42,566 from the University of California at San Francisco. 24 00:01:42,566 --> 00:01:44,733 After finishing his degree, 25 00:01:44,733 --> 00:01:48,733 he decided that Ames is his future 26 00:01:48,733 --> 00:01:51,600 for multiple reasons. 27 00:01:51,600 --> 00:01:56,533 So he came to Ames and did a postdoctoral fellow 28 00:01:56,533 --> 00:01:59,300 in the human factors division at Ames 29 00:01:59,300 --> 00:02:03,666 under Dr. Watson who introduced him 30 00:02:03,666 --> 00:02:07,566 to the art of human psychophysical measurements, 31 00:02:07,566 --> 00:02:09,400 and also at the same time, 32 00:02:09,400 --> 00:02:12,766 he fell in love with Ames. 33 00:02:12,766 --> 00:02:15,900 In 1990, Dr. Stone took a research position 34 00:02:15,900 --> 00:02:19,300 in the life sciences division at Ames, 35 00:02:19,300 --> 00:02:21,866 where he besides doing research also served 36 00:02:21,866 --> 00:02:25,900 as a project scientist for the RHESUS project. 37 00:02:25,900 --> 00:02:29,366 In 1995, he transferred 38 00:02:29,366 --> 00:02:31,700 to the human systems integration division, 39 00:02:31,700 --> 00:02:35,466 and established the Visuomotor Control Laboratory. 40 00:02:36,900 --> 00:02:40,300 Please join me in welcoming Dr. Stone. 41 00:02:40,300 --> 00:02:44,300 [applause] 42 00:02:47,166 --> 00:02:49,833 Uh, good afternoon or good morning. 43 00:02:49,833 --> 00:02:51,366 The first thing I want to say is 44 00:02:51,366 --> 00:02:54,600 I want to thank the Office of the Chief Scientist 45 00:02:54,600 --> 00:02:57,500 for inviting me to give the talk, 46 00:02:57,500 --> 00:03:01,500 so there's a shameless plug there. 47 00:03:01,500 --> 00:03:05,966 But, um, so this talk is about using eye movements 48 00:03:05,966 --> 00:03:09,933 to explore and characterize human brain function. 49 00:03:11,266 --> 00:03:15,700 In an effort to bridge the gap between 50 00:03:15,700 --> 00:03:18,666 psychologists who are studying visual perception, 51 00:03:18,666 --> 00:03:22,500 and neuroscientists who are studying 52 00:03:22,500 --> 00:03:25,533 the eye movement neurophysiology and behavior, 53 00:03:25,533 --> 00:03:29,266 the Visuomotor Control Lab has developed 54 00:03:29,266 --> 00:03:31,966 over a period of the last 20 years 55 00:03:31,966 --> 00:03:35,766 a number of eye movement-based methodologies 56 00:03:35,766 --> 00:03:39,466 or oculometric methodologies 57 00:03:39,466 --> 00:03:43,566 that we've used to perform scientific research, 58 00:03:43,566 --> 00:03:46,300 to do human factors testing, 59 00:03:46,300 --> 00:03:49,166 and our latest effort in the laboratory 60 00:03:49,166 --> 00:03:51,033 is to apply oculometrics 61 00:03:51,033 --> 00:03:54,200 to establish a clinical tool 62 00:03:54,200 --> 00:03:58,733 that could be used to assess impaired brain function 63 00:03:58,733 --> 00:04:01,366 due to disease or injury. 64 00:04:04,900 --> 00:04:08,733 So the talk has five parts. 65 00:04:08,733 --> 00:04:10,133 I'm going to give you a quick background 66 00:04:10,133 --> 00:04:12,500 on the status of things 20 years ago 67 00:04:12,500 --> 00:04:15,633 when the Visuomotor Control Lab was established. 68 00:04:15,633 --> 00:04:18,733 I'm going to talk about three main achievements 69 00:04:18,733 --> 00:04:21,300 over the last two decades. 70 00:04:21,300 --> 00:04:24,633 First and foremost, the validation of oculometrics 71 00:04:24,633 --> 00:04:27,366 as a tool that can be used to measure visual perception 72 00:04:27,366 --> 00:04:29,900 and higher-order brain function. 73 00:04:29,900 --> 00:04:33,233 Secondly, the use of oculometrics 74 00:04:33,233 --> 00:04:35,766 as a scientific research tool. 75 00:04:35,766 --> 00:04:37,800 And lastly, 76 00:04:37,800 --> 00:04:41,100 the recent application of oculometrics 77 00:04:41,100 --> 00:04:45,200 as a clinical tool and then I'll have a few concluding remarks. 78 00:04:45,200 --> 00:04:49,400 So, now for the quick background 79 00:04:49,400 --> 00:04:51,466 of the status of things 80 00:04:51,466 --> 00:04:53,533 in the late 20th century. 81 00:04:53,533 --> 00:04:58,266 So the conventional wisdom 20 years ago 82 00:04:58,266 --> 00:05:01,966 was that human visual system 83 00:05:01,966 --> 00:05:04,433 had two main pathways. 84 00:05:04,433 --> 00:05:07,133 Everything obviously starts with the retina in your eye. 85 00:05:07,133 --> 00:05:08,566 It goes to a thalamic nucleus, 86 00:05:08,566 --> 00:05:11,500 and then to the primary visual cortex 87 00:05:11,500 --> 00:05:14,166 in the back of your brain, and then from there 88 00:05:14,166 --> 00:05:17,666 it's split into two different distinct pathways. 89 00:05:17,666 --> 00:05:22,000 One that ended up in posterior parietal cortex, 90 00:05:22,000 --> 00:05:25,400 and one-- that's the dorsal pathway-- 91 00:05:25,400 --> 00:05:27,200 and one ventral pathway 92 00:05:27,200 --> 00:05:30,166 that ended up in the inferior temporal cortex, 93 00:05:30,166 --> 00:05:32,766 and Ungerleider and Mishkin originally pointed out 94 00:05:32,766 --> 00:05:35,766 that most of the areas in posterior parietal cortex 95 00:05:35,766 --> 00:05:39,600 were involved in processing spatial relationships and motion 96 00:05:39,600 --> 00:05:42,066 and other things related to where things are, 97 00:05:42,066 --> 00:05:46,400 and the ventral pathway had neurons that were involved 98 00:05:46,400 --> 00:05:49,866 in identifying things and identifying objects, faces, 99 00:05:49,866 --> 00:05:53,700 and were involved in what they called "what" questions. 100 00:05:53,700 --> 00:05:56,866 But actually, 101 00:05:56,866 --> 00:05:59,333 that dichotomy morphed 102 00:05:59,333 --> 00:06:02,666 into a more extreme dichotomy 103 00:06:02,666 --> 00:06:05,833 where Goodale and Milner in the beginning of the '90s 104 00:06:05,833 --> 00:06:07,100 proposed a hypothesis 105 00:06:07,100 --> 00:06:09,333 that really dominated the field at the time, 106 00:06:09,333 --> 00:06:11,800 which is that the dorsal pathway was involved 107 00:06:11,800 --> 00:06:16,133 in controlling motor action, and the ventral pathway was involved 108 00:06:16,133 --> 00:06:17,433 in visual perception 109 00:06:17,433 --> 00:06:20,600 and that these two pathways were distinct. 110 00:06:20,600 --> 00:06:26,500 Now, um, that pi-- that tidy dichotomy there, 111 00:06:26,500 --> 00:06:28,100 you know, neglected a number of things. 112 00:06:28,100 --> 00:06:32,733 You know, there was a low-level brain stem pathway 113 00:06:32,733 --> 00:06:37,033 that evolutionarily existed in reptiles and all the way up, 114 00:06:37,033 --> 00:06:39,800 but it's involved in controlling eye movements, 115 00:06:39,800 --> 00:06:43,233 and in primates, that subcortical pathway 116 00:06:43,233 --> 00:06:46,966 also connects up with the cortex in an indirect pathway, 117 00:06:46,966 --> 00:06:50,966 and also highest-order visual processing 118 00:06:50,966 --> 00:06:52,966 and cognitive processing at the frontal cortex 119 00:06:52,966 --> 00:06:56,966 feeds back both the brain stem areas--whoops-- 120 00:06:56,966 --> 00:06:59,733 brain stem areas and parietal cortex. 121 00:06:59,733 --> 00:07:02,333 And so the reason for showing you this slide 122 00:07:02,333 --> 00:07:06,766 is to show you that the story really isn't that tidy. 123 00:07:06,766 --> 00:07:11,366 And indeed, even 20 years ago, 124 00:07:11,366 --> 00:07:14,700 Van Essen's lab and others basically had pointed out 125 00:07:14,700 --> 00:07:16,100 that when you go from the retina, 126 00:07:16,100 --> 00:07:17,400 there may be a ventral path 127 00:07:17,400 --> 00:07:19,700 and a dorsal path, but the fact is, 128 00:07:19,700 --> 00:07:22,900 prefrontal cortex and all these areas all interconnect 129 00:07:22,900 --> 00:07:26,100 in a very complicated network. 130 00:07:26,100 --> 00:07:29,433 And so there really is no clean dichotomy 131 00:07:29,433 --> 00:07:31,333 between the dorsal and ventral pathways 132 00:07:31,333 --> 00:07:34,400 for action and perception. 133 00:07:34,400 --> 00:07:38,066 Well, simultaneously with those efforts in... 134 00:07:38,066 --> 00:07:40,633 [stammers] 135 00:07:40,633 --> 00:07:43,833 in visual perception and neuroscience, 136 00:07:43,833 --> 00:07:45,966 there was an almost separate field 137 00:07:45,966 --> 00:07:49,933 of ocular motor behavior and physiology. 138 00:07:49,933 --> 00:07:53,866 Oh, whoops. 139 00:07:53,866 --> 00:07:56,700 That basically was dominated and started 140 00:07:56,700 --> 00:07:59,700 by David A. Robinson at Hopkins, 141 00:07:59,700 --> 00:08:03,200 and he pushed forward 142 00:08:03,200 --> 00:08:07,533 an exciting new quantitative computational way 143 00:08:07,533 --> 00:08:10,766 of looking at eye movements based on linear system theory. 144 00:08:10,766 --> 00:08:14,033 So this slide shows a typical eye movement 145 00:08:14,033 --> 00:08:17,200 that would occur in response to a sinusoidally moving target, 146 00:08:17,200 --> 00:08:19,966 so you follow that target as it moves back and forth. 147 00:08:19,966 --> 00:08:23,400 And what you can see is there's these smooth components, 148 00:08:23,400 --> 00:08:26,333 but every so often when you get behind the target, 149 00:08:26,333 --> 00:08:29,933 you have these quick jumps to catch up 150 00:08:29,933 --> 00:08:32,766 because you're behind the target, you want to catch up. 151 00:08:32,766 --> 00:08:35,633 Now if you look at that as a plot of eye velocity over time, 152 00:08:35,633 --> 00:08:39,166 what you see is a nice, smooth, sinusoidal oscillation 153 00:08:39,166 --> 00:08:42,766 in eye movements with these interspersed jumps. 154 00:08:42,766 --> 00:08:46,200 These pulses of rapid eye movements. 155 00:08:46,200 --> 00:08:50,900 And so humans have two voluntary systems 156 00:08:50,900 --> 00:08:53,566 for tracking moving targets. 157 00:08:53,566 --> 00:08:56,666 You use this smooth component or called pursuit, 158 00:08:56,666 --> 00:09:00,200 which generates the smooth main component of the response, 159 00:09:00,200 --> 00:09:02,633 and then there's also these catch-up saccades. 160 00:09:02,633 --> 00:09:05,300 And what David A. Robinson 161 00:09:05,300 --> 00:09:10,233 and his progeny 162 00:09:10,233 --> 00:09:13,066 in eye movement research developed were 163 00:09:13,066 --> 00:09:14,766 these simple control systems that work 164 00:09:14,766 --> 00:09:18,833 to drive the retinal error image to zero. 165 00:09:18,833 --> 00:09:20,733 So if you're tracking something 166 00:09:20,733 --> 00:09:22,266 it has an image on the back of your eye. 167 00:09:22,266 --> 00:09:24,300 If you move your eye such that you get that image 168 00:09:24,300 --> 00:09:27,766 to stop moving, then you can actually track the target 169 00:09:27,766 --> 00:09:29,800 and so you have a simple negative feedback loop 170 00:09:29,800 --> 00:09:31,566 and it's independent of any higher order 171 00:09:31,566 --> 00:09:32,800 of visual processing, 172 00:09:32,800 --> 00:09:35,200 consistent with the dichotomy 173 00:09:35,200 --> 00:09:37,900 of Goodale and Milner. 174 00:09:37,900 --> 00:09:41,966 Now that view culminated in some very elaborate 175 00:09:41,966 --> 00:09:45,233 and quantitative models at the end of the '80s 176 00:09:45,233 --> 00:09:47,600 where, you know, all of these models 177 00:09:47,600 --> 00:09:49,700 were based on retinal image motion 178 00:09:49,700 --> 00:09:51,733 being controlled by pursuit, 179 00:09:51,733 --> 00:09:56,233 and they all start off with a retinal error-- 180 00:09:56,233 --> 00:09:59,100 whoops, these buttons are too close. 181 00:09:59,100 --> 00:10:01,200 Um, bad human factors. 182 00:10:01,200 --> 00:10:02,333 [laughter] 183 00:10:02,333 --> 00:10:04,833 So there's this retinal image motion 184 00:10:04,833 --> 00:10:06,466 which is the difference between what your eyes are doing 185 00:10:06,466 --> 00:10:08,366 and your target-- and with a delay, 186 00:10:08,366 --> 00:10:10,266 it goes up into visual cortex 187 00:10:10,266 --> 00:10:13,166 and with a few static nonlinearities 188 00:10:13,166 --> 00:10:14,833 and a bunch of linear processing, 189 00:10:14,833 --> 00:10:17,533 drives a simple negative feedback loop, 190 00:10:17,533 --> 00:10:19,933 so the second component is there's a negative feedback loop 191 00:10:19,933 --> 00:10:22,000 that you can drive the error to zero. 192 00:10:22,000 --> 00:10:24,266 And then in order to keep the eye moving 193 00:10:24,266 --> 00:10:25,666 when you've reached that steady state 194 00:10:25,666 --> 00:10:26,900 where there's no more error, 195 00:10:26,900 --> 00:10:30,200 you have a velocity memory pathway 196 00:10:30,200 --> 00:10:33,066 that you use to sustain eye movement 197 00:10:33,066 --> 00:10:34,600 when there's no more error. 198 00:10:34,600 --> 00:10:37,266 So once again, all these models, pursuit is driven by 199 00:10:37,266 --> 00:10:39,400 a simple retinal image motion control loop, 200 00:10:39,400 --> 00:10:40,533 with two main components: 201 00:10:40,533 --> 00:10:43,133 negative feedback and an internal memory. 202 00:10:43,133 --> 00:10:46,833 So, um, 203 00:10:46,833 --> 00:10:50,833 that was the dominant view of the field 204 00:10:50,833 --> 00:10:54,600 when I got my PhD and came to Ames. 205 00:10:54,600 --> 00:10:56,933 But there were always some troubling little details 206 00:10:56,933 --> 00:10:59,933 out there in the world where folks just tended 207 00:10:59,933 --> 00:11:01,466 to not pay attention to it, 208 00:11:01,466 --> 00:11:05,800 but they were very important little pieces of information. 209 00:11:05,800 --> 00:11:11,400 I think I have to do this... and it will work. 210 00:11:11,400 --> 00:11:15,566 So imagine a rolling wagon wheel with three--four red dots on it. 211 00:11:15,566 --> 00:11:16,866 And each one of those red dots 212 00:11:16,866 --> 00:11:19,800 is moving along a nice cycloidal path like that. 213 00:11:19,800 --> 00:11:22,566 And so when you have all four of them moving together, 214 00:11:22,566 --> 00:11:24,200 you know, you see a rolling wagon wheel 215 00:11:24,200 --> 00:11:28,800 but all of the motion there is actually cycloidal. 216 00:11:28,800 --> 00:11:32,233 So there's no image motion that's purely horizontal, 217 00:11:32,233 --> 00:11:33,900 but when you look at this and you track this 218 00:11:33,900 --> 00:11:35,100 you see a rolling wheel 219 00:11:35,100 --> 00:11:38,900 and you generate smooth pursuit horizontally. 220 00:11:38,900 --> 00:11:42,266 And so what--um, whoops. 221 00:11:42,266 --> 00:11:45,400 Okay, it runs again. But, ah, good. 222 00:11:45,400 --> 00:11:46,966 What Steinbach concluded is that 223 00:11:46,966 --> 00:11:48,500 pursuit is a complex control system 224 00:11:48,500 --> 00:11:51,333 that works to match eye motion with a brain-- 225 00:11:51,333 --> 00:11:54,766 an internal brain representation of perceived object motion. 226 00:11:54,766 --> 00:11:56,733 So it's something much more complicated 227 00:11:56,733 --> 00:12:00,300 than simply driving retinal motion to zero. 228 00:12:00,300 --> 00:12:02,633 However, the linear system theory folks 229 00:12:02,633 --> 00:12:04,866 pointed out that there's a flaw in this experiment. 230 00:12:04,866 --> 00:12:09,166 If you blur this, you know, you basically-- 231 00:12:09,166 --> 00:12:11,766 you can generate a blurry thing that moves rightwards. 232 00:12:11,766 --> 00:12:14,233 And so maybe you don't have anything complicated. 233 00:12:14,233 --> 00:12:16,400 You just have a low-pass linear filter of some kind 234 00:12:16,400 --> 00:12:18,133 that blurs the dots, 235 00:12:18,133 --> 00:12:20,566 and so you see this blur moving to the right 236 00:12:20,566 --> 00:12:22,366 and that's what you're tracking. 237 00:12:22,366 --> 00:12:25,366 And so because of that flaw in the experiment, 238 00:12:25,366 --> 00:12:28,833 folks basically dismissed this. 239 00:12:28,833 --> 00:12:31,600 And so that was the state of affairs. 240 00:12:31,600 --> 00:12:35,766 So when I got here, there were two dominant theories. 241 00:12:35,766 --> 00:12:38,366 The neuroscience theory of, you know, Goodale and Milner 242 00:12:38,366 --> 00:12:42,000 that visual processing for perception and motor action 243 00:12:42,000 --> 00:12:43,566 were distinct and separate, 244 00:12:43,566 --> 00:12:45,633 and there was this whole ocular motor crowd 245 00:12:45,633 --> 00:12:50,566 that had models of eye movements based on retinal image motion, 246 00:12:50,566 --> 00:12:52,233 simple negative feedback, 247 00:12:52,233 --> 00:12:55,800 devoid of any reference to higher-order visual processing 248 00:12:55,800 --> 00:12:58,366 or perception. 249 00:12:58,366 --> 00:13:01,366 So, um, 250 00:13:01,366 --> 00:13:03,500 in order to bridge that gap, um, 251 00:13:03,500 --> 00:13:05,666 the Visuomotor Control Lab focused 252 00:13:05,666 --> 00:13:09,000 on actually measuring visual perception 253 00:13:09,000 --> 00:13:10,666 and eye movements as well, 254 00:13:10,666 --> 00:13:12,900 and in particular what we wanted to do 255 00:13:12,900 --> 00:13:14,466 is to measure them simultaneously 256 00:13:14,466 --> 00:13:16,000 so we could make comparisons 257 00:13:16,000 --> 00:13:19,033 about what the eyes were doing and what perception was doing. 258 00:13:19,033 --> 00:13:23,433 And what we really wanted to do in order to develop oculometrics 259 00:13:23,433 --> 00:13:25,733 as a faithful measure of visual perception 260 00:13:25,733 --> 00:13:28,233 is we needed to have quantitative measures 261 00:13:28,233 --> 00:13:29,700 from the eye movements 262 00:13:29,700 --> 00:13:31,933 but we wanted to be sure that they were actually measures 263 00:13:31,933 --> 00:13:36,100 of higher-order brain function related to visual perception, 264 00:13:36,100 --> 00:13:39,166 and not some other visual system, 265 00:13:39,166 --> 00:13:42,566 the way that Goodale and Milner had proposed. 266 00:13:42,566 --> 00:13:47,300 Um, in order to validate a new way of doing things, 267 00:13:47,300 --> 00:13:49,100 you have to look at the state of the art 268 00:13:49,100 --> 00:13:50,366 of the old way of doing things. 269 00:13:50,366 --> 00:13:53,500 And so psychophysics is the state of the art 270 00:13:53,500 --> 00:13:55,800 on how you measure-- it's the gold standard 271 00:13:55,800 --> 00:13:57,100 of how you measure perception. 272 00:13:57,100 --> 00:13:58,566 And what you typically do, 273 00:13:58,566 --> 00:14:01,066 is you have subjects sit in front of a screen, they fixate. 274 00:14:01,066 --> 00:14:03,433 Then at some point later, 275 00:14:03,433 --> 00:14:05,800 a stimulus comes up, or maybe two, 276 00:14:05,800 --> 00:14:07,200 and then a little while long-- 277 00:14:07,200 --> 00:14:09,533 you know, it shows for a couple seconds maybe, 278 00:14:09,533 --> 00:14:11,333 and then at the end you have to do a button press. 279 00:14:11,333 --> 00:14:12,766 The visual stimulus, you know, 280 00:14:12,766 --> 00:14:14,966 it could be a target motion, 281 00:14:14,966 --> 00:14:18,266 but the motion is typically constant within a single trial. 282 00:14:18,266 --> 00:14:20,466 But you can vary the direction or vary the speed 283 00:14:20,466 --> 00:14:23,566 or vary some other parameter slightly trial by trial. 284 00:14:23,566 --> 00:14:28,400 And at the end, what you do is you give a single binary answer. 285 00:14:28,400 --> 00:14:31,566 You say the first one was faster than the second one, 286 00:14:31,566 --> 00:14:36,100 or you say that the target moves to the left of straight down 287 00:14:36,100 --> 00:14:37,600 or moved to the right of straight down. 288 00:14:37,600 --> 00:14:40,866 So you make a single binary answer at the end of the trial 289 00:14:40,866 --> 00:14:42,433 and you record that. 290 00:14:42,433 --> 00:14:46,700 Um... 291 00:14:46,700 --> 00:14:49,033 I think this will work. There we go. 292 00:14:49,033 --> 00:14:52,100 So the point to make here 293 00:14:52,100 --> 00:14:53,566 is that a single bit of information 294 00:14:53,566 --> 00:14:55,100 from the button press is recorded 295 00:14:55,100 --> 00:14:56,933 for every one- to three-second trial, 296 00:14:56,933 --> 00:15:01,766 and that's not a very efficient way of collecting information. 297 00:15:01,766 --> 00:15:03,866 So, um, 298 00:15:03,866 --> 00:15:07,633 the way it works in a little bit more detail is, 299 00:15:07,633 --> 00:15:09,000 you know, you have a target, it moves down, 300 00:15:09,000 --> 00:15:11,100 you have to answer left or right, okay, 301 00:15:11,100 --> 00:15:14,433 that one is clearly to the right, and um, 302 00:15:14,433 --> 00:15:16,100 that one's clearly to the left, 303 00:15:16,100 --> 00:15:18,800 and this one's a little bit harder to tell 304 00:15:18,800 --> 00:15:21,466 but I'm going to say right, you know. 305 00:15:21,466 --> 00:15:23,666 This one's harder to tell, I'm going to say left, 306 00:15:23,666 --> 00:15:26,733 and what you can do is you collate all of those answers, 307 00:15:26,733 --> 00:15:30,400 those single-bit answers, into a graph 308 00:15:30,400 --> 00:15:33,666 where you plot the probability of let's say, 309 00:15:33,666 --> 00:15:35,433 saying rightward as a function 310 00:15:35,433 --> 00:15:37,200 of the direction of the stimulus, 311 00:15:37,200 --> 00:15:39,733 and when the stimulus is moving very far to the left, 312 00:15:39,733 --> 00:15:42,266 you always say left so you never say right. 313 00:15:42,266 --> 00:15:43,633 And when it it's moving very far to the right, 314 00:15:43,633 --> 00:15:46,100 you always say right 100% of the time. 315 00:15:46,100 --> 00:15:49,233 And in between there's this transition, 316 00:15:49,233 --> 00:15:52,566 the smooth sigmoidal transition 317 00:15:52,566 --> 00:15:56,666 from leftward answers to rightward answers. 318 00:15:56,666 --> 00:16:00,100 And from that curve--that curve is called a psychometric curve-- 319 00:16:00,100 --> 00:16:03,966 you can generate two quantitative measurements. 320 00:16:03,966 --> 00:16:05,866 The first is called bias. 321 00:16:05,866 --> 00:16:09,166 You look at the 50% point-- the point of equality there-- 322 00:16:09,166 --> 00:16:11,200 and that tells you where you're equally likely to say 323 00:16:11,200 --> 00:16:15,266 left and right or that's where you think straight down is. 324 00:16:15,266 --> 00:16:17,233 And so you measure that and you look at-- 325 00:16:17,233 --> 00:16:19,966 in this particular case, straight down is, you know, 326 00:16:19,966 --> 00:16:21,433 1 degree to the left. 327 00:16:21,433 --> 00:16:23,100 And so what this means is 328 00:16:23,100 --> 00:16:24,833 you have to move the target 1 degree to the left 329 00:16:24,833 --> 00:16:26,700 in order to see it as going straight down 330 00:16:26,700 --> 00:16:29,833 because you have a 1-degree rightward bias. 331 00:16:29,833 --> 00:16:31,600 The second bit of information 332 00:16:31,600 --> 00:16:33,666 that you can gather from a psychometric curve 333 00:16:33,666 --> 00:16:36,500 is the precision or the slope of the curve. 334 00:16:36,500 --> 00:16:38,133 Now if you're really good at the task 335 00:16:38,133 --> 00:16:39,700 and you have high precision, 336 00:16:39,700 --> 00:16:41,133 then you're going to say leftward 337 00:16:41,133 --> 00:16:43,766 until it's really very close to straight down, 338 00:16:43,766 --> 00:16:45,333 and then you're immediately going to say rightward 339 00:16:45,333 --> 00:16:49,433 on the other side and so there's a very steep slope 340 00:16:49,433 --> 00:16:52,500 indicating very high precision whereas, you know, 341 00:16:52,500 --> 00:16:55,733 if the task is very, very hard, the object is hard to see, 342 00:16:55,733 --> 00:16:59,133 there may be a wider range over which you have uncertainty. 343 00:16:59,133 --> 00:17:02,266 And so that gradual slope or the lower slope 344 00:17:02,266 --> 00:17:05,800 indicates a lower precision. 345 00:17:05,800 --> 00:17:08,433 Now, so what psychophysics really is, 346 00:17:08,433 --> 00:17:11,666 it's a mathematically rigorous method for measuring biases 347 00:17:11,666 --> 00:17:13,033 which are systematic errors, 348 00:17:13,033 --> 00:17:16,933 by looking at the offset of the psychometric curve, 349 00:17:16,933 --> 00:17:18,766 and also measuring precision, 350 00:17:18,766 --> 00:17:20,933 which are measures of random error 351 00:17:20,933 --> 00:17:24,266 and that is indicated by the slope of the psychometric curve. 352 00:17:24,266 --> 00:17:27,733 Now, the se-- 353 00:17:27,733 --> 00:17:31,100 the downside is that this is an inefficient methodology 354 00:17:31,100 --> 00:17:34,133 in that it typically takes hours to collect a full set of data 355 00:17:34,133 --> 00:17:35,600 for every observer, 356 00:17:35,600 --> 00:17:37,800 and it's also somewhat obtrusive 357 00:17:37,800 --> 00:17:39,866 because it's hard to embed that task 358 00:17:39,866 --> 00:17:42,233 into a relevant applied task. 359 00:17:42,233 --> 00:17:45,366 So those are some of the motivating reasons 360 00:17:45,366 --> 00:17:47,833 for trying to find a different methodology. 361 00:17:47,833 --> 00:17:51,766 Now, as I said, the first thing we had to do 362 00:17:51,766 --> 00:17:53,166 is to validate oculometrics, 363 00:17:53,166 --> 00:17:54,900 and I'm going to show you four sets of experiments 364 00:17:54,900 --> 00:17:59,800 by which we did simultaneous psychophysics and oculometrics. 365 00:17:59,800 --> 00:18:02,200 We measured the data both ways and we compared them 366 00:18:02,200 --> 00:18:04,966 to show that really, it is giving you the same answer. 367 00:18:04,966 --> 00:18:06,466 And so the first thing I'm going to talk about 368 00:18:06,466 --> 00:18:10,600 is about precision of motion signals, direction, and speed. 369 00:18:10,600 --> 00:18:15,366 And the first thing we had to do is, you know, 370 00:18:15,366 --> 00:18:17,133 you have this eye movement response. 371 00:18:17,133 --> 00:18:18,466 It's got a whole lot of data there. 372 00:18:18,466 --> 00:18:20,133 But you want to compare it to psychophysics 373 00:18:20,133 --> 00:18:22,600 which is a single binary button press. 374 00:18:22,600 --> 00:18:25,200 So what we did is we converted the eye movement trace 375 00:18:25,200 --> 00:18:26,633 into a single answer. 376 00:18:26,633 --> 00:18:28,833 So you take the average direction of the trace, 377 00:18:28,833 --> 00:18:30,100 and there's your answer. 378 00:18:30,100 --> 00:18:31,766 If the average direction's left, you say left, 379 00:18:31,766 --> 00:18:33,900 if the average direction is right, you say right. 380 00:18:33,900 --> 00:18:36,500 And you can therefore convert all of the eye movement data 381 00:18:36,500 --> 00:18:39,566 into single binary decisions and plot them 382 00:18:39,566 --> 00:18:41,633 the same way you'd plot a psychometric curve. 383 00:18:41,633 --> 00:18:43,966 Now when you do this for a direction discrimination task, 384 00:18:43,966 --> 00:18:45,333 this is what you get. 385 00:18:45,333 --> 00:18:47,233 What you see is the oculometric curve 386 00:18:47,233 --> 00:18:49,500 and the psychometric curve superimposed-- 387 00:18:49,500 --> 00:18:50,733 these were collected at the same time 388 00:18:50,733 --> 00:18:52,300 from the same observer. 389 00:18:52,300 --> 00:18:56,300 And, um, uh, 390 00:18:56,300 --> 00:18:57,600 so as I said, the first thing you have to do 391 00:18:57,600 --> 00:19:00,100 is you have to convert the binary pursuit decisions 392 00:19:00,100 --> 00:19:02,700 to build an oculometric curve, and then secondly, 393 00:19:02,700 --> 00:19:05,466 you can compare the two curves and what you see 394 00:19:05,466 --> 00:19:08,133 is that they indicate that direction discrimination 395 00:19:08,133 --> 00:19:11,100 has the same precision for eye movements and perception, 396 00:19:11,100 --> 00:19:12,800 they have the same signal-to-noise ratio, 397 00:19:12,800 --> 00:19:17,166 which is that ability to resolve small differences in direction. 398 00:19:17,166 --> 00:19:19,100 More interestingly, is if you measure this 399 00:19:19,100 --> 00:19:24,266 for cardinal directions-- up, down, left, right-- 400 00:19:24,266 --> 00:19:25,933 which is what I showed before, once again, 401 00:19:25,933 --> 00:19:28,733 this new experiment, you know, confirmed 402 00:19:28,733 --> 00:19:31,700 that the psychometric and oculometric curves superimposed. 403 00:19:31,700 --> 00:19:33,133 But we also looked at the obliques, 404 00:19:33,133 --> 00:19:36,066 and what you see there is they superimpose again 405 00:19:36,066 --> 00:19:38,600 but they're much shallower. 406 00:19:38,600 --> 00:19:41,033 And that's because both the psychometric 407 00:19:41,033 --> 00:19:43,933 and oculometric curves indicate the same lower precision 408 00:19:43,933 --> 00:19:47,633 for oblique motion which is what they call the oblique effect. 409 00:19:47,633 --> 00:19:49,100 Both eye movements and perception 410 00:19:49,100 --> 00:19:52,966 have an oblique effect and an oblique effect of the same size. 411 00:19:52,966 --> 00:19:55,933 So what about speed perception? 412 00:19:55,933 --> 00:19:59,933 Um, and in basically the earliest paper 413 00:19:59,933 --> 00:20:01,666 with oculometrics in it, 414 00:20:01,666 --> 00:20:04,533 Eileen Kowler and Susan McKee, at Smith-Kettlewell 415 00:20:04,533 --> 00:20:07,066 in San Francisco, they did a study in the late '80s 416 00:20:07,066 --> 00:20:09,366 where they looked at speed discrimination, 417 00:20:09,366 --> 00:20:12,200 and they looked at eye movements and perception simultaneously. 418 00:20:12,200 --> 00:20:14,600 They calculated the precision of the speed perception, 419 00:20:14,600 --> 00:20:16,166 they plotted the inverse of it, 420 00:20:16,166 --> 00:20:20,333 and what they showed is, you know, pursue or perceive, 421 00:20:20,333 --> 00:20:22,633 basically the psychometric and oculometric functions 422 00:20:22,633 --> 00:20:25,166 have the same precision. 423 00:20:25,166 --> 00:20:27,233 But more importantly, 424 00:20:27,233 --> 00:20:28,766 in addition to the fact that it confirms 425 00:20:28,766 --> 00:20:31,266 that they have the same precision, 426 00:20:31,266 --> 00:20:34,966 it has the same speed tuning in that 427 00:20:34,966 --> 00:20:38,133 as the targets move slower and slower and slower, 428 00:20:38,133 --> 00:20:39,900 it's harder to determine their speed 429 00:20:39,900 --> 00:20:43,733 and the precision goes down or the inverse precision goes up, 430 00:20:43,733 --> 00:20:46,200 and both of them show exactly that same tuning 431 00:20:46,200 --> 00:20:47,933 below 1 degree per second. 432 00:20:47,933 --> 00:20:53,133 So, as far as precision goes, it matches. 433 00:20:53,133 --> 00:20:56,133 So if you do the oculometric task, 434 00:20:56,133 --> 00:20:58,066 and you calculate the oculometric function, 435 00:20:58,066 --> 00:20:59,966 you're going to be able to collect the same information 436 00:20:59,966 --> 00:21:02,933 you would have had you used psychophysics. 437 00:21:02,933 --> 00:21:06,200 But one of the problems with this is, well, okay, 438 00:21:06,200 --> 00:21:09,866 so they give the same--they show the same amount of noise. 439 00:21:09,866 --> 00:21:13,133 But that doesn't show that it's the same noise. 440 00:21:13,133 --> 00:21:15,266 Maybe they're equally sized noise 441 00:21:15,266 --> 00:21:17,333 but it's still different systems. 442 00:21:17,333 --> 00:21:20,766 And so the logic that you can bring up is, 443 00:21:20,766 --> 00:21:22,633 well, what if you have a system 444 00:21:22,633 --> 00:21:24,666 where there's separate but equal processing? 445 00:21:24,666 --> 00:21:26,533 So you have a stimulus, different set of neurons 446 00:21:26,533 --> 00:21:28,666 are calculating direction for perception, 447 00:21:28,666 --> 00:21:30,366 a different set of neurons are calculating it 448 00:21:30,366 --> 00:21:31,800 for the eye movement. 449 00:21:31,800 --> 00:21:33,700 They have the same amount of noise, 450 00:21:33,700 --> 00:21:35,166 but the noise is different, 451 00:21:35,166 --> 00:21:38,000 versus a situation where they're shared. 452 00:21:38,000 --> 00:21:40,533 A pool of neurons is calculating direction 453 00:21:40,533 --> 00:21:42,333 for both perception and pursuit, 454 00:21:42,333 --> 00:21:44,700 and they actually have not only the same size noise, 455 00:21:44,700 --> 00:21:46,333 they have the same noise. 456 00:21:46,333 --> 00:21:48,866 How can you distinguish between these two? 457 00:21:48,866 --> 00:21:53,100 Well, the trick that Rich Krauzlis and I decided to use-- 458 00:21:53,100 --> 00:21:58,033 Rich is at--was--went to the Salk and has returned to NIH-- 459 00:21:58,033 --> 00:22:01,300 um, was, what if we look at trials 460 00:22:01,300 --> 00:22:02,766 where there's no correct answer? 461 00:22:02,766 --> 00:22:05,033 If you look at the straight down trials, 462 00:22:05,033 --> 00:22:09,133 the ones where your left-right answers are random, 463 00:22:09,133 --> 00:22:12,100 well, if you have different noise, 464 00:22:12,100 --> 00:22:17,100 then your eye movement guesses and your perceptual guesses 465 00:22:17,100 --> 00:22:20,100 will be the same randomly, 50% of the time, 466 00:22:20,100 --> 00:22:23,933 whereas if your guesses are correlated, are the same, 467 00:22:23,933 --> 00:22:25,800 then it's because you're actually looking 468 00:22:25,800 --> 00:22:27,866 at the same set of neurons. 469 00:22:27,866 --> 00:22:31,333 And so we did that, and what we found is, lo and behold, 470 00:22:31,333 --> 00:22:34,066 if you look at the directions 471 00:22:34,066 --> 00:22:37,000 where there's no correct answer that you typically find 472 00:22:37,000 --> 00:22:40,800 between 70% and 80% correlation in the answers, 473 00:22:40,800 --> 00:22:42,500 it's significantly higher than chance. 474 00:22:42,500 --> 00:22:45,200 So you must be looking at the same noise 475 00:22:45,200 --> 00:22:48,433 when you're guessing to try to figure out 476 00:22:48,433 --> 00:22:51,166 what to give an answer when you have no signal. 477 00:22:51,166 --> 00:22:53,300 And the reason why these aren't actually completely 478 00:22:53,300 --> 00:22:57,166 correlated at 100% is that there are independent noise sources. 479 00:22:57,166 --> 00:22:59,733 You know, the eye movement has eye tracker noise in it 480 00:22:59,733 --> 00:23:02,200 that the perceptual response doesn't, 481 00:23:02,200 --> 00:23:05,233 and the perceptual response has button press noise in it 482 00:23:05,233 --> 00:23:06,933 that the eye movement doesn't have. 483 00:23:06,933 --> 00:23:08,800 And so that's why they're not fully correlated 484 00:23:08,800 --> 00:23:11,500 but they are correlated significantly above chance, 485 00:23:11,500 --> 00:23:13,800 and so what we can conclude is that 486 00:23:13,800 --> 00:23:16,300 these random trial-by-trial fluctuations 487 00:23:16,300 --> 00:23:18,233 when there's no signal, 488 00:23:18,233 --> 00:23:20,500 co-vary even when there's no correct answer 489 00:23:20,500 --> 00:23:23,033 and so at least some of the neurons and coding direction 490 00:23:23,033 --> 00:23:24,700 are shared between these two systems, 491 00:23:24,700 --> 00:23:29,100 and that clean dichotomy cannot explain these results. 492 00:23:29,100 --> 00:23:32,900 Now, another way of looking at validating whether or not 493 00:23:32,900 --> 00:23:34,633 visual perception and eye movements are driven 494 00:23:34,633 --> 00:23:37,766 by the same motion signals is to look at illusions. 495 00:23:37,766 --> 00:23:40,866 Illusions are when the brain gets it wrong. 496 00:23:40,866 --> 00:23:43,033 It's--your brain is a very powerful processor 497 00:23:43,033 --> 00:23:46,766 but sometimes it just gets the wrong answer, and when it does, 498 00:23:46,766 --> 00:23:48,966 well, do the eye movements get the wrong answer? 499 00:23:48,966 --> 00:23:52,233 The same wrong answer or do they get a different answer? 500 00:23:52,233 --> 00:23:55,300 Well, in order to do that, we looked at a visual illusion. 501 00:23:55,300 --> 00:24:00,266 And this particular illusion was discovered by Brent Beutter-- 502 00:24:00,266 --> 00:24:05,066 and let me move this out of the way. 503 00:24:05,066 --> 00:24:08,666 And Mulligan and myself in the lab 504 00:24:08,666 --> 00:24:10,200 back in the early '90s, 505 00:24:10,200 --> 00:24:13,533 and what do you think? 506 00:24:13,533 --> 00:24:14,833 Do you think this thing is moving to the right 507 00:24:14,833 --> 00:24:17,300 or the left of straight down? 508 00:24:17,300 --> 00:24:20,033 - Somebody? - [indistinct] 509 00:24:20,033 --> 00:24:21,900 - What? - It's rotating. 510 00:24:21,900 --> 00:24:24,100 It's rotating. That's interesting. 511 00:24:24,100 --> 00:24:29,066 I apologize for the jumpy video, 512 00:24:29,066 --> 00:24:31,033 because this is PowerPoint and VGA, 513 00:24:31,033 --> 00:24:33,400 but basically typically subjects 514 00:24:33,400 --> 00:24:36,333 see this moving slightly to the right of straight down. 515 00:24:36,333 --> 00:24:37,666 Is that what people are basically seeing-- 516 00:24:37,666 --> 00:24:38,800 hopefully, okay. 517 00:24:38,800 --> 00:24:41,866 So what the paper showed 518 00:24:41,866 --> 00:24:44,233 is that if you tilt the aperture 519 00:24:44,233 --> 00:24:48,400 that you're looking at a pattern moving in, 520 00:24:48,400 --> 00:24:50,766 that you see a bias in the direction of the long axis 521 00:24:50,766 --> 00:24:51,966 of the window. 522 00:24:51,966 --> 00:24:55,500 And so what happens with eye movements? 523 00:24:55,500 --> 00:24:59,133 Well, we did simultaneous psychophysics and oculometrics, 524 00:24:59,133 --> 00:25:01,233 and we had three conditions that tilted right, 525 00:25:01,233 --> 00:25:03,300 tilted left, 526 00:25:03,300 --> 00:25:05,300 and a circularly symmetric window. 527 00:25:05,300 --> 00:25:08,000 In the symmetric window--these are the psychometric curves-- 528 00:25:08,000 --> 00:25:10,733 there was no bias. Straight down was straight down. 529 00:25:10,733 --> 00:25:14,233 But when you tilt them you get a systematic bias 530 00:25:14,233 --> 00:25:16,033 of about 10 degrees, 531 00:25:16,033 --> 00:25:20,733 just as you'd expect from the original study of the illusion. 532 00:25:20,733 --> 00:25:22,200 But if you look at eye movements, 533 00:25:22,200 --> 00:25:23,566 you get the same thing. 534 00:25:23,566 --> 00:25:25,733 You get a same shifting of the curve 535 00:25:25,733 --> 00:25:29,633 where they have the same biases as the psychometric curves. 536 00:25:29,633 --> 00:25:33,666 So once again what this shows is when the brain gets it wrong, 537 00:25:33,666 --> 00:25:38,133 the eye movements get it wrong as well as visual perception. 538 00:25:38,133 --> 00:25:42,700 So once again they indicate the same bias or errors. 539 00:25:42,700 --> 00:25:43,966 So last but not least, 540 00:25:43,966 --> 00:25:45,600 I've shown you when there's no signal, 541 00:25:45,600 --> 00:25:47,733 I've shown you when you get it wrong. 542 00:25:47,733 --> 00:25:51,900 What happens actually when there's two correct answers? 543 00:25:51,900 --> 00:25:53,533 And that's another way of looking at this. 544 00:25:53,533 --> 00:25:55,866 And in order to look at this, 545 00:25:55,866 --> 00:25:58,600 Jean Lorenceau and Maggie Shiffrar 546 00:25:58,600 --> 00:26:03,433 discovered a very interesting phenomenon in the early '90s 547 00:26:03,433 --> 00:26:06,033 where they showed that context 548 00:26:06,033 --> 00:26:09,566 dramatically changes your visual perception. 549 00:26:09,566 --> 00:26:14,066 And in particular, they used this occluded diamond stimulus, 550 00:26:14,066 --> 00:26:18,400 and what they showed was... 551 00:26:18,400 --> 00:26:22,166 If you show, you know, the pieces of that diamond, 552 00:26:22,166 --> 00:26:23,766 you know, on a blank background 553 00:26:23,766 --> 00:26:25,866 where there's no context whatsoever, 554 00:26:25,866 --> 00:26:28,266 what you see is four moving segments 555 00:26:28,266 --> 00:26:31,233 just bopping up and down, getting closer together, 556 00:26:31,233 --> 00:26:33,166 further apart, and moving up and down. 557 00:26:33,166 --> 00:26:35,600 Is that what people see? Vertical motion? 558 00:26:35,600 --> 00:26:36,600 Okay? 559 00:26:36,600 --> 00:26:39,066 Now... 560 00:26:43,866 --> 00:26:44,933 Ah. 561 00:26:47,433 --> 00:26:49,300 And this is what happens when you make 562 00:26:49,300 --> 00:26:53,000 two parts of the background or, you know, 563 00:26:53,000 --> 00:26:54,333 you make two parts of the foreground 564 00:26:54,333 --> 00:26:56,033 turn into the background by making them dark, 565 00:26:56,033 --> 00:26:58,500 then what you see is a diamond moving up and to the left, 566 00:26:58,500 --> 00:27:01,000 down to the right, up and to the left, down to the right, 567 00:27:01,000 --> 00:27:04,066 up and the left. Does everybody see that? 568 00:27:04,066 --> 00:27:05,866 Yes, no, maybe? 569 00:27:05,866 --> 00:27:09,200 Okay, so the point here is the motion in this stimulus 570 00:27:09,200 --> 00:27:10,600 is identical. 571 00:27:10,600 --> 00:27:13,166 Nothing changed except for the context. 572 00:27:13,166 --> 00:27:15,133 Now it looks like you're looking at this thing 573 00:27:15,133 --> 00:27:18,833 through two windows and it's blocked so you can't see it all, 574 00:27:18,833 --> 00:27:21,633 and so you see it moving back and forth 575 00:27:21,633 --> 00:27:23,066 between the two windows. 576 00:27:23,066 --> 00:27:24,833 And it's moving diagonally here 577 00:27:24,833 --> 00:27:26,666 whereas before the exact same stimulus, 578 00:27:26,666 --> 00:27:28,900 because there's no obvious window there, 579 00:27:28,900 --> 00:27:30,133 you don't know what to make of it 580 00:27:30,133 --> 00:27:32,500 and you turn it into four separate pieces. 581 00:27:32,500 --> 00:27:34,633 So this is different perception 582 00:27:34,633 --> 00:27:38,433 despite identical image motion. 583 00:27:38,433 --> 00:27:41,900 And this is what happens when you look at the eye movements. 584 00:27:41,900 --> 00:27:45,033 If you give them the incoherent segment motion stimulus 585 00:27:45,033 --> 00:27:47,066 and you move the diamond, you know, 586 00:27:47,066 --> 00:27:48,366 diagonally to the left and to the right, 587 00:27:48,366 --> 00:27:51,166 you always get vertical pursuit eye movements 588 00:27:51,166 --> 00:27:53,233 in both those conditions. 589 00:27:53,233 --> 00:27:56,700 Perception and pursuit both see vertical segment motion, 590 00:27:56,700 --> 00:27:59,866 and when you give them the coherent diamond, lo and behold, 591 00:27:59,866 --> 00:28:02,166 when they go plus and minus 10 degrees diagonally, 592 00:28:02,166 --> 00:28:04,866 you get plus and minus almost 10 degrees diagonally 593 00:28:04,866 --> 00:28:06,433 there in the eye movement. 594 00:28:06,433 --> 00:28:09,666 Perception and pursuit both see the diagonal object motion 595 00:28:09,666 --> 00:28:13,300 just like--so they're sharing that interpretation 596 00:28:13,300 --> 00:28:15,466 of the stimulus. 597 00:28:15,466 --> 00:28:18,866 So, in summary on the validation studies, 598 00:28:18,866 --> 00:28:21,566 eye movements and visual perceptions are linked 599 00:28:21,566 --> 00:28:24,333 because they share the same precision in the direction 600 00:28:24,333 --> 00:28:25,766 and speed signals. 601 00:28:25,766 --> 00:28:28,166 They share trial-by-trial guessing 602 00:28:28,166 --> 00:28:30,100 when there is no correct answer. 603 00:28:30,100 --> 00:28:32,133 They have the same vulnerability to illusions-- 604 00:28:32,133 --> 00:28:33,566 at least the ones I showed you. 605 00:28:33,566 --> 00:28:34,800 There are more that I could have shown, 606 00:28:34,800 --> 00:28:37,633 but due to time I only could show you one. 607 00:28:37,633 --> 00:28:40,166 And they also share the same interpretation 608 00:28:40,166 --> 00:28:42,000 when there are two correct answers. 609 00:28:42,000 --> 00:28:45,066 And so you can conclude that eye movements therefore 610 00:28:45,066 --> 00:28:47,366 can be used as an indirect window 611 00:28:47,366 --> 00:28:50,466 into these higher-order brain processing 612 00:28:50,466 --> 00:28:52,333 with oculometric technologies 613 00:28:52,333 --> 00:28:55,433 now being able to provide a faithful quantitative measure 614 00:28:55,433 --> 00:28:57,333 of dynamic visual motion. 615 00:28:57,333 --> 00:29:01,466 Perception, sorry. Visual motion perception. 616 00:29:01,466 --> 00:29:06,033 So, can we use these methods 617 00:29:06,033 --> 00:29:07,566 to do some science? 618 00:29:07,566 --> 00:29:11,400 Um, and I'm going to show you four different experiments 619 00:29:11,400 --> 00:29:15,166 to hopefully persuade you that it can be a useful tool. 620 00:29:15,166 --> 00:29:19,000 The first one is, remember, 621 00:29:19,000 --> 00:29:20,400 we're looking at eye movements 622 00:29:20,400 --> 00:29:22,533 so we're not only getting information about vision, 623 00:29:22,533 --> 00:29:24,500 we can say something about motor systems. 624 00:29:24,500 --> 00:29:28,933 And so there is an impact on visual motor control modeling. 625 00:29:28,933 --> 00:29:30,466 And so... 626 00:29:30,466 --> 00:29:33,466 before I was emphasizing the validation studies 627 00:29:33,466 --> 00:29:35,366 were sort of an engineering study 628 00:29:35,366 --> 00:29:37,066 to validate a new technique. 629 00:29:37,066 --> 00:29:39,900 Now I can tell you what the scientific value is 630 00:29:39,900 --> 00:29:42,200 of that--those validation studies. 631 00:29:42,200 --> 00:29:44,366 And in particular, the occluded diamond experiment 632 00:29:44,366 --> 00:29:48,233 shows that identical image motion 633 00:29:48,233 --> 00:29:50,466 is pursued differently when the object trajectory 634 00:29:50,466 --> 00:29:52,066 is perceived differently. 635 00:29:52,066 --> 00:29:56,400 And so what that data-- those data show, is that 636 00:29:56,400 --> 00:30:00,000 it rules out these image motion models of visual motor control. 637 00:30:00,000 --> 00:30:03,166 What it is is, actually, when you think about it, 638 00:30:03,166 --> 00:30:05,633 it's the Steinbach experiment. 639 00:30:05,633 --> 00:30:09,300 But this time it's more cleverly designed 640 00:30:09,300 --> 00:30:12,833 so that the linear system folks can't say, 641 00:30:12,833 --> 00:30:15,200 "Just filter it, just blur it." 642 00:30:15,200 --> 00:30:17,266 There is nothing you can do with a linear filter 643 00:30:17,266 --> 00:30:19,533 to change the incoherent diamond stimulus 644 00:30:19,533 --> 00:30:21,300 into the coherent diamond stimulus. 645 00:30:21,300 --> 00:30:23,700 There is no motion energy diagonally. 646 00:30:23,700 --> 00:30:26,066 You have to infer the diagonal motion 647 00:30:26,066 --> 00:30:28,500 using higher-order cognition 648 00:30:28,500 --> 00:30:32,400 because the raw motion is purely vertical. 649 00:30:32,400 --> 00:30:34,366 The centroid does not move diagonally. 650 00:30:34,366 --> 00:30:37,066 And so it's basically the Steinbach experiment over again 651 00:30:37,066 --> 00:30:40,866 but this time, there is no way to get around it. 652 00:30:40,866 --> 00:30:44,266 And so it suggests a new family of models 653 00:30:44,266 --> 00:30:45,600 worthy of further exploration 654 00:30:45,600 --> 00:30:48,233 with a new role for cortex and the cerebellum 655 00:30:48,233 --> 00:30:49,733 in visuomotor control. 656 00:30:49,733 --> 00:30:54,566 And so... 657 00:30:54,566 --> 00:30:57,333 so this is the old retinal image model that I talked about. 658 00:30:57,333 --> 00:31:02,233 You have a sensor signal, negative feedback, 659 00:31:02,233 --> 00:31:06,066 visual cortex is just basically processing that sensor signal, 660 00:31:06,066 --> 00:31:08,933 and then the brain stem is merely providing 661 00:31:08,933 --> 00:31:12,433 eye movement memory. 662 00:31:12,433 --> 00:31:16,100 That is the retinal image motion model. 663 00:31:16,100 --> 00:31:18,066 All of them basically have this in common. 664 00:31:18,066 --> 00:31:21,233 And, you know, it's basically a robotic model. 665 00:31:21,233 --> 00:31:23,633 And this is why I thought it was important to point this out 666 00:31:23,633 --> 00:31:26,533 to folks here, is that, you know, 667 00:31:26,533 --> 00:31:28,300 you can try to do robotics 668 00:31:28,300 --> 00:31:31,466 by having simple sensors drive motor outputs directly 669 00:31:31,466 --> 00:31:33,666 without any higher-order processing, 670 00:31:33,666 --> 00:31:35,966 but you have to make a different loop for every single system 671 00:31:35,966 --> 00:31:37,466 you're trying to control. 672 00:31:37,466 --> 00:31:40,333 And then you have to make sure that the loops work together. 673 00:31:40,333 --> 00:31:42,966 And so a smarter way of doing this 674 00:31:42,966 --> 00:31:45,700 that's consistent with the data that I've shown you, 675 00:31:45,700 --> 00:31:47,966 but obviously there's a lot more to be proven, 676 00:31:47,966 --> 00:31:52,200 is that the visual processing 677 00:31:52,200 --> 00:31:53,200 in the cerebral cortex 678 00:31:53,200 --> 00:31:55,533 computes object trajectory, 679 00:31:55,533 --> 00:31:56,666 something much more complicated 680 00:31:56,666 --> 00:31:59,166 than simple motion on your retina. 681 00:31:59,166 --> 00:32:01,800 It segments the image into different objects, 682 00:32:01,800 --> 00:32:03,366 it integrates them back together again 683 00:32:03,366 --> 00:32:05,066 so that you put the diamond together 684 00:32:05,066 --> 00:32:07,800 and you know what belongs with it, you know. 685 00:32:07,800 --> 00:32:10,433 You also use higher-order expectation and knowledge 686 00:32:10,433 --> 00:32:13,533 and prediction to see these things. 687 00:32:13,533 --> 00:32:15,033 And also there has to be some kind of 688 00:32:15,033 --> 00:32:18,300 a coordinate transformation because if all your information 689 00:32:18,300 --> 00:32:22,000 is in sensor coordinates but all your actions are in the world, 690 00:32:22,000 --> 00:32:24,966 you have to somehow transfer your coordinate system 691 00:32:24,966 --> 00:32:28,833 from the sensor coordinates to... 692 00:32:28,833 --> 00:32:30,400 world coordinates. 693 00:32:30,400 --> 00:32:33,300 And so there's a much more elaborate problem going on here 694 00:32:33,300 --> 00:32:34,966 being solved by the cortex and, indeed, 695 00:32:34,966 --> 00:32:38,166 that is probably why there's this massive evolution 696 00:32:38,166 --> 00:32:41,600 of the visual cortex and visual processing areas in primates, 697 00:32:41,600 --> 00:32:44,566 because it's doing this very complicated task. 698 00:32:44,566 --> 00:32:47,766 And the reason why that has such a value evolutionarily 699 00:32:47,766 --> 00:32:50,600 is once you have perceived object motion, 700 00:32:50,600 --> 00:32:53,333 then you can use that to drive all your motor systems. 701 00:32:53,333 --> 00:32:56,666 You have one good or your best solution to do that, 702 00:32:56,666 --> 00:32:59,666 and then all y--then the brain stem's job at that point 703 00:32:59,666 --> 00:33:03,633 is to just filter the commands 704 00:33:03,633 --> 00:33:04,933 so that they match the motor dynamics 705 00:33:04,933 --> 00:33:06,700 of the thing they're controlling. 706 00:33:06,700 --> 00:33:08,933 So, you basically have a pre-filter here, 707 00:33:08,933 --> 00:33:10,833 and here you can have linear filters 708 00:33:10,833 --> 00:33:12,466 that are tuned to the output device. 709 00:33:12,466 --> 00:33:14,766 So if you're driving an eyeball, you filtered it some way, 710 00:33:14,766 --> 00:33:17,033 if you're driving an arm you filtered it a different way. 711 00:33:17,033 --> 00:33:20,500 If you're driving a car, you filtered it a different way, 712 00:33:20,500 --> 00:33:22,133 and the bottom line is, 713 00:33:22,133 --> 00:33:24,133 you can use that for motor learning as well. 714 00:33:24,133 --> 00:33:27,166 So, this is a brand new way of thinking about 715 00:33:27,166 --> 00:33:28,933 how the brain works for visuomotor control, 716 00:33:28,933 --> 00:33:34,600 and it has useful applications for roboticists as well. 717 00:33:34,600 --> 00:33:38,366 So, um, second scientific study, 718 00:33:38,366 --> 00:33:40,000 the oblique effect. 719 00:33:40,000 --> 00:33:43,100 Well, I told you already that there's a directional variation 720 00:33:43,100 --> 00:33:45,833 in the precision, the signal-to-noise ratio, 721 00:33:45,833 --> 00:33:48,600 varies as a function of direction 722 00:33:48,600 --> 00:33:51,800 for both perception and eye movements, 723 00:33:51,800 --> 00:33:54,300 but is that due to some variation in the signal 724 00:33:54,300 --> 00:33:56,000 or variation in the noise? 725 00:33:56,000 --> 00:33:58,066 Now, if the signal is varying, then what you're going to see 726 00:33:58,066 --> 00:34:01,000 in plots of pursuit or perceived direction 727 00:34:01,000 --> 00:34:02,433 as a function of target direction-- 728 00:34:02,433 --> 00:34:04,033 you're going to see a wiggly line 729 00:34:04,033 --> 00:34:06,033 and then the fatness of that line is the noise 730 00:34:06,033 --> 00:34:08,666 and it stays the same, but the signal wiggles. 731 00:34:08,666 --> 00:34:11,000 Whereas, if the noise is what varies, 732 00:34:11,000 --> 00:34:12,433 you'll have a nice straight line 733 00:34:12,433 --> 00:34:15,366 between target direction and perceived direction. 734 00:34:15,366 --> 00:34:18,600 But you'll have bulges here where you have high noise 735 00:34:18,600 --> 00:34:22,100 in the obliques, and low noise along the cardinals. 736 00:34:22,100 --> 00:34:24,333 So which one is the case? 737 00:34:24,333 --> 00:34:28,033 Well, because oculometrics isn't giving you a binary answer 738 00:34:28,033 --> 00:34:30,133 and we can actually plot pursued direction 739 00:34:30,133 --> 00:34:33,000 as a function of stimulus direction, this is what we get. 740 00:34:33,000 --> 00:34:34,933 A fat, wiggly line. 741 00:34:34,933 --> 00:34:36,533 And so the first thing we can conclude 742 00:34:36,533 --> 00:34:37,766 is that the signal is varying, 743 00:34:37,766 --> 00:34:40,200 and I can tell you that was a surprise, 744 00:34:40,200 --> 00:34:43,066 because what that's telling you is that small changes 745 00:34:43,066 --> 00:34:45,733 in direction are magnified near the cardinal axes. 746 00:34:45,733 --> 00:34:47,600 You're blowing everything up. 747 00:34:47,600 --> 00:34:50,333 And then near the oblique axes, 748 00:34:50,333 --> 00:34:51,833 you're shrinking everything down, 749 00:34:51,833 --> 00:34:54,833 so you're distorting the world while keeping the noise 750 00:34:54,833 --> 00:34:56,300 actually the same. 751 00:34:56,300 --> 00:34:59,000 And so if you plot that magnification, what you see is, 752 00:34:59,000 --> 00:35:02,600 you know, these high magnification 753 00:35:02,600 --> 00:35:05,000 and the cardinal directions, you know, 754 00:35:05,000 --> 00:35:09,033 minifying in the oblique directions. 755 00:35:09,033 --> 00:35:11,833 And what one of the things to remember is 756 00:35:11,833 --> 00:35:15,633 evolution is not driving fidelity in your visual system. 757 00:35:15,633 --> 00:35:18,200 It's driving utility. 758 00:35:18,200 --> 00:35:20,533 And for some reason it's really useful 759 00:35:20,533 --> 00:35:24,033 to magnify the cardinals and to minify the obliques. 760 00:35:24,033 --> 00:35:25,400 There's a lot of theories about why 761 00:35:25,400 --> 00:35:26,866 but it's telling us something. 762 00:35:26,866 --> 00:35:30,100 We evolved to do this because it's useful somehow. 763 00:35:30,100 --> 00:35:33,666 And once again, there-- this is characterized 764 00:35:33,666 --> 00:35:35,500 by actually two parameters. 765 00:35:35,500 --> 00:35:39,100 One is this four-fold anisotropy which is the cloverleaf. 766 00:35:39,100 --> 00:35:41,933 And there's also--and we gave an extreme version here 767 00:35:41,933 --> 00:35:44,700 so you could see this-- is there's also sometimes 768 00:35:44,700 --> 00:35:46,666 a horizontal-vertical asymmetry as well 769 00:35:46,666 --> 00:35:50,733 where it's taller than it is wide or wider than it is tall. 770 00:35:50,733 --> 00:35:53,233 Okay? So... 771 00:35:53,233 --> 00:35:56,133 That comes from the fact that oculometrics is giving you 772 00:35:56,133 --> 00:35:59,700 a lot more information than a binary answer. 773 00:35:59,700 --> 00:36:00,833 What else? 774 00:36:00,833 --> 00:36:02,166 Well, binary answers-- the button press 775 00:36:02,166 --> 00:36:03,633 only tells you something about what's happening 776 00:36:03,633 --> 00:36:07,100 at that instant in time when you hit the button, 777 00:36:07,100 --> 00:36:11,366 and oculometrics actually gives you a time course. 778 00:36:11,366 --> 00:36:15,533 So if you want to look at coordinate transformations, 779 00:36:15,533 --> 00:36:19,400 well, if your head's upright, the world is upright, 780 00:36:19,400 --> 00:36:21,300 your head's upright, your eyes are upright, 781 00:36:21,300 --> 00:36:23,100 basically all these coordinate systems are the same 782 00:36:23,100 --> 00:36:25,100 and so it's sort of hard to distinguish. 783 00:36:25,100 --> 00:36:28,000 But if you tilt your head to the right or to the left, 784 00:36:28,000 --> 00:36:30,366 your eye counter rolls back the other direction 785 00:36:30,366 --> 00:36:33,433 but doesn't do it completely, so when you tilt your head, 786 00:36:33,433 --> 00:36:36,400 let's say, 18 degrees--whoops. 787 00:36:36,400 --> 00:36:40,200 18 degrees...your eyes are 14 degrees tilted 788 00:36:40,200 --> 00:36:42,200 and the world is not tilted at all 789 00:36:42,200 --> 00:36:44,066 so you can actually separate those. 790 00:36:44,066 --> 00:36:47,733 So then what we can do is we can look at 791 00:36:47,733 --> 00:36:50,466 this coordinate frame change over time. 792 00:36:50,466 --> 00:36:52,166 So this is the cloverleaf pattern 793 00:36:52,166 --> 00:36:54,933 immediately as you begin to move your eyes, 794 00:36:54,933 --> 00:36:59,066 and what you can see is it's aligned with the tilted eye. 795 00:36:59,066 --> 00:37:01,233 It's not in head coordinates, it's not in world coordinates. 796 00:37:01,233 --> 00:37:03,600 It's in eye coordinates, and let's see what happens 797 00:37:03,600 --> 00:37:06,200 over the next 1/2 second. 798 00:37:13,700 --> 00:37:16,533 What you can see is actually the oblique effect. 799 00:37:16,533 --> 00:37:19,066 The cloverleaf starts to fade--it's fading. 800 00:37:19,066 --> 00:37:23,133 But as it fades, it also rotates towards the world coordinates. 801 00:37:23,133 --> 00:37:25,633 So you can watch that over time because you have data 802 00:37:25,633 --> 00:37:27,866 at a wide number of time points 803 00:37:27,866 --> 00:37:29,800 when you collect the eye movement data. 804 00:37:29,800 --> 00:37:31,266 So--whoops. 805 00:37:31,266 --> 00:37:35,033 So the anisotropy rotates over that 400-millisecond period 806 00:37:35,033 --> 00:37:37,400 from eye coordinates to world coordinates. 807 00:37:37,400 --> 00:37:42,133 Um, lastly, as far as science-- 808 00:37:42,133 --> 00:37:45,200 what about predicting the effects of spaceflight, 809 00:37:45,200 --> 00:37:49,000 you know, when you're launching on the top of a rocket like SLS, 810 00:37:49,000 --> 00:37:51,833 you know, you get to elevated G-levels. 811 00:37:51,833 --> 00:37:54,533 When you're lying on your back you have 1 G on Earth, 812 00:37:54,533 --> 00:37:57,100 but we--whoops. Aah. Good. 813 00:37:57,100 --> 00:37:59,500 We have a wonderful device here at Ames 814 00:37:59,500 --> 00:38:01,166 called the 20 G centrifuge 815 00:38:01,166 --> 00:38:04,233 where you can bring people up to 3.8 Gs, 816 00:38:04,233 --> 00:38:06,433 and you can actually simulate the G conditions 817 00:38:06,433 --> 00:38:07,900 that are very similar to the ones that you'd have 818 00:38:07,900 --> 00:38:09,966 when you're launching a rocket. 819 00:38:09,966 --> 00:38:11,433 And so the question we have is, well, 820 00:38:11,433 --> 00:38:14,933 does vision change when you're at G? 821 00:38:14,933 --> 00:38:19,366 And this shows the cloverleaf measured at 1 G 822 00:38:19,366 --> 00:38:20,466 and measured at 3.8 G. 823 00:38:20,466 --> 00:38:22,033 And what you can see is that 824 00:38:22,033 --> 00:38:25,766 while the cloverleaf doesn't go away, it's kind of squashed, 825 00:38:25,766 --> 00:38:30,133 and so increasing G-loading similar to the launch conditions 826 00:38:30,133 --> 00:38:33,566 causes a vertical squashing of the cloverleaf gain. 827 00:38:33,566 --> 00:38:37,100 And actually, if you plot for all of the six observers 828 00:38:37,100 --> 00:38:39,600 we ran in this, what you can see 829 00:38:39,600 --> 00:38:43,233 is that while the anisotropy bounced around a little bit, 830 00:38:43,233 --> 00:38:46,033 it was just as often higher and lower. 831 00:38:46,033 --> 00:38:49,300 Oh, this is plot of the anisotropy and the asymmetry 832 00:38:49,300 --> 00:38:51,800 at 3.8 G versus 1 G. 833 00:38:51,800 --> 00:38:53,766 And the dash line shows you when they're equal. 834 00:38:53,766 --> 00:38:55,600 And so it's just as likely to be higher as lower 835 00:38:55,600 --> 00:38:57,233 and the error bars show you that they're not really 836 00:38:57,233 --> 00:39:01,033 significantly different, whereas if you look at the asymmetry, 837 00:39:01,033 --> 00:39:03,100 all six observers show a lower asymmetry 838 00:39:03,100 --> 00:39:04,833 and actually some of these observers are 839 00:39:04,833 --> 00:39:06,200 actually significantly-- 840 00:39:06,200 --> 00:39:08,533 individually significantly different than that line. 841 00:39:08,533 --> 00:39:10,300 So what we can say is, 842 00:39:10,300 --> 00:39:11,800 that while there's no systematic change 843 00:39:11,800 --> 00:39:13,800 in the cloverleaf anisotropy, 844 00:39:13,800 --> 00:39:17,600 there is a consistent reduction in the vertical asymmetry 845 00:39:17,600 --> 00:39:20,100 of their perception. 846 00:39:20,100 --> 00:39:22,633 So lastly, 847 00:39:22,633 --> 00:39:26,566 we want to, in our latest effort, see whether or not 848 00:39:26,566 --> 00:39:29,333 we can use oculometrics as a tool to measure 849 00:39:29,333 --> 00:39:33,000 impairment in visual function. 850 00:39:33,000 --> 00:39:34,633 Um, in order to do that 851 00:39:34,633 --> 00:39:37,000 we have to devise a very compact 852 00:39:37,000 --> 00:39:41,033 and simple test and... 853 00:39:45,566 --> 00:39:49,200 Okay, good. Um, nope, that did not work. Sorry. 854 00:39:52,100 --> 00:39:53,633 Maybe this works. Yes. 855 00:39:53,633 --> 00:39:57,333 So we test all possible directions of motion 856 00:39:57,333 --> 00:39:59,900 in 2-degree jumps-- 2-degree steps, 857 00:39:59,900 --> 00:40:03,166 and we measure a range of different speeds 858 00:40:03,166 --> 00:40:06,066 and we can collect 180 trials 859 00:40:06,066 --> 00:40:10,733 in order to look at motion perception. 860 00:40:10,733 --> 00:40:12,766 And so this is our compact version 861 00:40:12,766 --> 00:40:16,000 of our oculometric testing, 862 00:40:16,000 --> 00:40:18,300 and each one-second trial theoretically yields 863 00:40:18,300 --> 00:40:21,733 up to 12 bits of information for every 4 milliseconds, 864 00:40:21,733 --> 00:40:25,666 because we get a separate sample every 4 milliseconds. 865 00:40:25,666 --> 00:40:28,566 So this shows you how much more information potentially 866 00:40:28,566 --> 00:40:30,533 is in the eye movement traces, 867 00:40:30,533 --> 00:40:32,833 but the most important thing is that 868 00:40:32,833 --> 00:40:36,300 in a one 12-minute to 15-minute session, 869 00:40:36,300 --> 00:40:38,466 we can get a full set of data for the observer 870 00:40:38,466 --> 00:40:40,333 yielding ten different measures. 871 00:40:40,333 --> 00:40:44,633 Two for response initiation, three for steady-state tracking, 872 00:40:44,633 --> 00:40:48,633 three for direction tuning and two for speed tuning. 873 00:40:48,633 --> 00:40:52,433 This shows you a typical 874 00:40:52,433 --> 00:40:53,800 summary chart 875 00:40:53,800 --> 00:40:56,366 from a normal, healthy individual. 876 00:40:56,366 --> 00:40:57,900 We measured this in 40 people. 877 00:40:57,900 --> 00:41:01,633 And what you can see is these two show you a reaction time 878 00:41:01,633 --> 00:41:05,266 of about 170 milliseconds, you know, 879 00:41:05,266 --> 00:41:08,966 an initial vigorous response of 150 degrees per second. 880 00:41:08,966 --> 00:41:12,366 These three tell you something about steady-state tracking, 881 00:41:12,366 --> 00:41:15,266 and these two--this one is familiar to you. 882 00:41:15,266 --> 00:41:18,000 This is showing you the direction tuning and properties, 883 00:41:18,000 --> 00:41:20,633 and this is showing you speed processing. 884 00:41:20,633 --> 00:41:22,766 You get all of that in 12 minutes. 885 00:41:22,766 --> 00:41:26,033 And so this shows you what a normal person looks like, 886 00:41:26,033 --> 00:41:30,600 but what happens if you have a neural pathology? 887 00:41:30,600 --> 00:41:35,466 So this shows you what a retinitis pigmentosa patient 888 00:41:35,466 --> 00:41:37,766 look like, and what you can see 889 00:41:37,766 --> 00:41:40,933 and I'll see if this animates well--yeah, it does, kinda. 890 00:41:40,933 --> 00:41:42,933 What you can see is if you look at the initiation, 891 00:41:42,933 --> 00:41:46,966 there's a dramatic increase in the latency 892 00:41:46,966 --> 00:41:48,766 and a dramatic decrease 893 00:41:48,766 --> 00:41:53,266 in the initial acceleration, 894 00:41:53,266 --> 00:41:55,766 which is what you'd expect from someone whose peripheral retina 895 00:41:55,766 --> 00:41:59,633 is not working very well, and you also see a dramatic-- 896 00:41:59,633 --> 00:42:01,566 whoops, here we go. 897 00:42:01,566 --> 00:42:04,066 A dramatic decrease in motion processing, 898 00:42:04,066 --> 00:42:07,700 where both direction tuning and speed tuning 899 00:42:07,700 --> 00:42:09,833 are severely compromised. 900 00:42:09,833 --> 00:42:11,800 Now I want to emphasize, this person's driving a car, 901 00:42:11,800 --> 00:42:16,766 walking around, and in all other respects is basically okay. 902 00:42:16,766 --> 00:42:19,466 And we're seeing these dramatic differences. 903 00:42:19,466 --> 00:42:21,566 And if you compare this person's performance 904 00:42:21,566 --> 00:42:25,933 to our normal distribution, all ten parameters are decrement, 905 00:42:25,933 --> 00:42:28,900 and so the chance of that is about one in 1000, 906 00:42:28,900 --> 00:42:31,700 and if you do 907 00:42:31,700 --> 00:42:34,400 very conservative statistics on this, 908 00:42:34,400 --> 00:42:36,300 you basically can show that five parameters 909 00:42:36,300 --> 00:42:40,233 are significantly deviated from normal in this patient, 910 00:42:40,233 --> 00:42:43,366 and yet they're basically okay. 911 00:42:43,366 --> 00:42:45,100 So this shows you it's very sensitive. 912 00:42:45,100 --> 00:42:47,733 And these deviations are like four-- 913 00:42:47,733 --> 00:42:50,833 up to four standard deviations away from normal. 914 00:42:50,833 --> 00:42:54,333 So this is a very sensitive measure. 915 00:42:54,333 --> 00:42:57,866 Now, hopefully this will work. Yes. 916 00:42:57,866 --> 00:43:01,733 Um, we can't show you all ten dimensions at the same time 917 00:43:01,733 --> 00:43:03,000 but we can show you three, 918 00:43:03,000 --> 00:43:05,066 so this is three dimensions of the ten measures 919 00:43:05,066 --> 00:43:06,366 that we're looking at. 920 00:43:06,366 --> 00:43:09,433 And this is the population of normal patients-- 921 00:43:09,433 --> 00:43:10,766 normal population. 922 00:43:10,766 --> 00:43:13,666 And that red dot that just came on is the RP patient. 923 00:43:13,666 --> 00:43:16,666 And what you can see is that he's an outlier 924 00:43:16,666 --> 00:43:18,166 in a particular direction. 925 00:43:18,166 --> 00:43:19,966 But then what we did is we waited 18 months 926 00:43:19,966 --> 00:43:21,333 and measured again. 927 00:43:21,333 --> 00:43:24,533 And there he is, and what you can see is 928 00:43:24,533 --> 00:43:27,066 along a very similar axis 929 00:43:27,066 --> 00:43:31,633 he continued to have the performance degrade. 930 00:43:31,633 --> 00:43:34,933 And so we were able to watch that impairment 931 00:43:34,933 --> 00:43:39,233 increase over time due to the degenerative pathology 932 00:43:39,233 --> 00:43:41,333 of his retina. 933 00:43:41,333 --> 00:43:43,733 In order to boil that down into a single parameter, 934 00:43:43,733 --> 00:43:46,166 what we can do is 935 00:43:46,166 --> 00:43:50,966 you project the point onto that RP vector, 936 00:43:50,966 --> 00:43:52,500 the direction of the impairment, 937 00:43:52,500 --> 00:43:54,700 and you get a single scale or dot product 938 00:43:54,700 --> 00:43:58,600 which tells you what we call the RP impairment index. 939 00:43:58,600 --> 00:44:02,200 It's a single scale that tells you how impaired is the person 940 00:44:02,200 --> 00:44:04,366 along that RP direction. 941 00:44:04,366 --> 00:44:08,266 And when you show that for this patient-- 942 00:44:08,266 --> 00:44:10,133 this is the, you know, 943 00:44:10,133 --> 00:44:11,633 the impairment of the normal population's 944 00:44:11,633 --> 00:44:13,000 on average zero, 945 00:44:13,000 --> 00:44:17,100 and what you can see is in 2013 946 00:44:17,100 --> 00:44:20,433 there was two standard-deviation impairment 947 00:44:20,433 --> 00:44:23,033 and there's a four standard-deviation impairment 948 00:44:23,033 --> 00:44:25,366 at this point in time. 949 00:44:25,366 --> 00:44:27,966 And so oculometrics allows us to monitor impairment changes 950 00:44:27,966 --> 00:44:31,633 over time which will either allow you to see degeneration 951 00:44:31,633 --> 00:44:33,533 or recovery from an illness, 952 00:44:33,533 --> 00:44:36,600 or to allow you to estimate the value 953 00:44:36,600 --> 00:44:38,233 of a therapeutic intervention. 954 00:44:38,233 --> 00:44:40,433 If you do something, is the person getting better? 955 00:44:40,433 --> 00:44:43,066 Well, you can measure whether they're getting better. 956 00:44:43,066 --> 00:44:46,200 So this is the normal person again, 957 00:44:46,200 --> 00:44:49,666 but what I want to do is compare this to a different pathology 958 00:44:49,666 --> 00:44:51,266 which is traumatic brain injury. 959 00:44:51,266 --> 00:44:55,733 We looked at 31 patients who had a brain injury 960 00:44:55,733 --> 00:44:58,333 at some point in the past--we're not looking at them acutely-- 961 00:44:58,333 --> 00:45:00,133 and it varied from mild to moderate, 962 00:45:00,133 --> 00:45:01,866 and we started to look at that population 963 00:45:01,866 --> 00:45:03,100 and see what we could see. 964 00:45:03,100 --> 00:45:06,966 And what you see here is this is 965 00:45:06,966 --> 00:45:11,766 an individual brain injury patient, even after recovery. 966 00:45:11,766 --> 00:45:14,500 And what you can see is that there is once again 967 00:45:14,500 --> 00:45:17,933 a very dramatic impairment to motion processing. 968 00:45:17,933 --> 00:45:22,700 If you compare this person's measurements 969 00:45:22,700 --> 00:45:24,666 to a normal population, 970 00:45:24,666 --> 00:45:29,166 all but one parameter is actually decremented, 971 00:45:29,166 --> 00:45:32,333 which is 1 chance in 100 just from coin flipping. 972 00:45:32,333 --> 00:45:36,366 But if you do rigorous and conservative statistics, 973 00:45:36,366 --> 00:45:38,900 at least two of these parameters are dramatically reduced 974 00:45:38,900 --> 00:45:43,566 and this one by four sigma. 975 00:45:43,566 --> 00:45:47,000 So lastly, as I showed you before, 976 00:45:47,000 --> 00:45:51,933 if you look at the three particular dimensions, 977 00:45:51,933 --> 00:45:55,333 this is the normal population along those three dimensions, 978 00:45:55,333 --> 00:45:57,166 and the red dots there show you 979 00:45:57,166 --> 00:46:00,333 what the population of TBI patients look like. 980 00:46:00,333 --> 00:46:02,766 And once again--whoops. 981 00:46:02,766 --> 00:46:05,866 Ah. Ah. 982 00:46:05,866 --> 00:46:08,600 Why isn't it-- 983 00:46:08,600 --> 00:46:10,666 Ah. 984 00:46:14,633 --> 00:46:17,300 So, um, what I want to just say again is 985 00:46:17,300 --> 00:46:21,966 while I have the time actually, if you notice this outlier here, 986 00:46:21,966 --> 00:46:25,233 we were concerned about this person in our normal population, 987 00:46:25,233 --> 00:46:29,100 and we went back to the IRB and asked them what we should do, 988 00:46:29,100 --> 00:46:32,333 and we ended up notifying them that we have some concerns 989 00:46:32,333 --> 00:46:34,566 that they should follow up on 990 00:46:34,566 --> 00:46:36,733 because they stick out there as well. 991 00:46:36,733 --> 00:46:42,200 But, you know, what you see is this population of TBI patients, 992 00:46:42,200 --> 00:46:44,800 many of whom have recovered, and they have 993 00:46:44,800 --> 00:46:46,800 a particular direction of their deficit, 994 00:46:46,800 --> 00:46:49,500 all pointing generally in that direction. 995 00:46:49,500 --> 00:46:51,866 And, once again, we can project onto that direction 996 00:46:51,866 --> 00:46:54,300 to get a single scale or value, 997 00:46:54,300 --> 00:46:57,500 and this shows you the TBI impairment index 998 00:46:57,500 --> 00:46:59,233 for the entire population. 999 00:46:59,233 --> 00:47:02,566 And what you see is that the population is shifted 1000 00:47:02,566 --> 00:47:05,533 by almost two standard deviations to the right, 1001 00:47:05,533 --> 00:47:07,266 which shows you that, on average, 1002 00:47:07,266 --> 00:47:08,766 they have a significant impairment 1003 00:47:08,766 --> 00:47:09,966 even though they've recovered 1004 00:47:09,966 --> 00:47:11,666 over quite a distinct period of time. 1005 00:47:11,666 --> 00:47:14,400 But we were very interested in actually looking at whether-- 1006 00:47:14,400 --> 00:47:16,166 You know, these guys look pretty normal, 1007 00:47:16,166 --> 00:47:18,000 and these guys are pretty seriously impaired. 1008 00:47:18,000 --> 00:47:20,166 You know, what's going on with that? 1009 00:47:20,166 --> 00:47:24,100 And what we did is we asked each individual 1010 00:47:24,100 --> 00:47:28,666 what their self-assessed residual impairment was 1011 00:47:28,666 --> 00:47:31,233 on a scale from 1 to 10, where 1 is, 1012 00:47:31,233 --> 00:47:34,200 "I have little or no residual impairment," 1013 00:47:34,200 --> 00:47:36,666 and 10 is, "I'm completely impaired. 1014 00:47:36,666 --> 00:47:38,633 I'm basically comatose." 1015 00:47:38,633 --> 00:47:41,266 And we wanted to divide-- 1016 00:47:41,266 --> 00:47:44,133 We wanted to divide up this population 1017 00:47:44,133 --> 00:47:45,333 into those different groups, 1018 00:47:45,333 --> 00:47:47,166 and this is what it looks like when you do. 1019 00:47:47,166 --> 00:47:49,233 Well, if you look at the people in group one, 1020 00:47:49,233 --> 00:47:53,133 the people who said they have little or no residual problem, 1021 00:47:53,133 --> 00:47:57,133 they're almost not detectable. 1022 00:47:57,133 --> 00:47:59,433 There's a 60% detectability here, 1023 00:47:59,433 --> 00:48:01,533 which isn't significantly different than chance, 1024 00:48:01,533 --> 00:48:04,066 but all of the other groups basically have 1025 00:48:04,066 --> 00:48:06,466 a 90% detectability. 1026 00:48:06,466 --> 00:48:09,533 So what this shows is we have a very sensitive measure 1027 00:48:09,533 --> 00:48:12,000 for people who have mild to moderate TBI. 1028 00:48:12,000 --> 00:48:16,233 They have recovered, and yet, these are not acute patients, 1029 00:48:16,233 --> 00:48:19,100 but the ones who say, "I still have a problem," 1030 00:48:19,100 --> 00:48:21,900 we're able to detect that with a 90% reliability. 1031 00:48:21,900 --> 00:48:25,333 Now, this self-reported severity is not a gold standard. 1032 00:48:25,333 --> 00:48:26,433 And so what this shows is that 1033 00:48:26,433 --> 00:48:28,200 we've begun the validation process. 1034 00:48:28,200 --> 00:48:30,900 What we need to do next is a real clinical study 1035 00:48:30,900 --> 00:48:32,766 where we compare our measurements 1036 00:48:32,766 --> 00:48:36,466 with the standard care that would be given by a neurologist. 1037 00:48:36,466 --> 00:48:39,900 So, with that said, I want to conclude 1038 00:48:39,900 --> 00:48:42,400 that what oculometric technologies provide 1039 00:48:42,400 --> 00:48:45,833 is a powerful neuroscience tool for basic research-- 1040 00:48:45,833 --> 00:48:48,100 [sighs] 1041 00:48:48,100 --> 00:48:50,866 Basic--fat thumb and I'm not even big. 1042 00:48:50,866 --> 00:48:53,600 "A powerful neuroscience tool for basic scientific research 1043 00:48:53,600 --> 00:48:55,800 that we've used to explore higher-order visual function 1044 00:48:55,800 --> 00:48:57,133 in the human brain, 1045 00:48:57,133 --> 00:48:59,566 a validated human-factors tool for applied research 1046 00:48:59,566 --> 00:49:04,133 to quantify human performance limits in aerospace conditions," 1047 00:49:04,133 --> 00:49:06,266 and what we're working on now is to generate 1048 00:49:06,266 --> 00:49:07,566 a sensitive clinical tool-- 1049 00:49:07,566 --> 00:49:09,466 to validate a sensitive clinical tool 1050 00:49:09,466 --> 00:49:11,933 for detecting and characterizing mild impairments 1051 00:49:11,933 --> 00:49:14,933 of brain function due to injury and disease. 1052 00:49:14,933 --> 00:49:17,366 We hope to apply that both to NASA's problem 1053 00:49:17,366 --> 00:49:20,000 related to astronauts who have visual problems 1054 00:49:20,000 --> 00:49:22,100 when they are in space for long periods of time, 1055 00:49:22,100 --> 00:49:25,700 but we also could apply this to mild concussions in sports 1056 00:49:25,700 --> 00:49:28,666 and/or in the military. 1057 00:49:28,666 --> 00:49:30,233 So that's the end of the talk. 1058 00:49:30,233 --> 00:49:33,766 I just want to thank NASA for funding 1059 00:49:33,766 --> 00:49:37,300 and nurturing this low-TRL work for several decades 1060 00:49:37,300 --> 00:49:40,633 so that it could come to this higher-TRL fruition 1061 00:49:40,633 --> 00:49:43,666 while also enabling some science on the way. 1062 00:49:43,666 --> 00:49:47,100 And I also want to thank the people who did the work. 1063 00:49:47,100 --> 00:49:48,933 Dorion Liston, who is in here somewhere. 1064 00:49:48,933 --> 00:49:51,500 Dorion? Somewhere. 1065 00:49:51,500 --> 00:49:53,600 There he is on the side. 1066 00:49:53,600 --> 00:49:56,300 Dorion is a person who is in charge 1067 00:49:56,300 --> 00:49:58,666 of all of the clinical study that we're doing 1068 00:49:58,666 --> 00:50:03,366 in order to apply oculometrics to clinical assessments. 1069 00:50:03,366 --> 00:50:07,400 Brent Beutter was in the lab 20 years ago and was-- 1070 00:50:07,400 --> 00:50:10,133 And he's probably in the audience here too as well. 1071 00:50:10,133 --> 00:50:13,033 Brent? Anyway... 1072 00:50:13,033 --> 00:50:16,333 Brent was at the birth of oculometrics 1073 00:50:16,333 --> 00:50:18,466 and did some of the initial studies 1074 00:50:18,466 --> 00:50:21,666 of validating oculometrics. 1075 00:50:21,666 --> 00:50:24,900 Anton Krukowski was here about ten years ago as a postdoc 1076 00:50:24,900 --> 00:50:27,800 and initiated all of the work related to the oblique effect. 1077 00:50:27,800 --> 00:50:31,066 We have two San Jose State students in the lab. 1078 00:50:31,066 --> 00:50:33,900 Lily Wong basically collected all of the data 1079 00:50:33,900 --> 00:50:37,533 and analyzed all the data for the clinical study that you saw. 1080 00:50:37,533 --> 00:50:42,166 Angie Godinez worked on the centrifuge study 1081 00:50:42,166 --> 00:50:46,366 and is actually headed off to a PhD program at Berkeley 1082 00:50:46,366 --> 00:50:49,033 in neuroscience, so we're very proud of her. 1083 00:50:49,033 --> 00:50:51,700 I mentioned Rich. Rich and I go way back. 1084 00:50:51,700 --> 00:50:53,066 We were graduate students together, 1085 00:50:53,066 --> 00:50:55,100 but he and I, at the very beginning of this, 1086 00:50:55,100 --> 00:50:57,866 went to NIH to use their invasive 1087 00:50:57,866 --> 00:51:00,500 eye coil eye tracker because our eye trackers here 1088 00:51:00,500 --> 00:51:03,500 had too much noise, and so some of the initial studies 1089 00:51:03,500 --> 00:51:05,600 before we could improve the eye tracker technology 1090 00:51:05,600 --> 00:51:08,800 were done at NIH with that invasive tracker. 1091 00:51:08,800 --> 00:51:11,200 And then lastly, Jean Lorenceau did a year 1092 00:51:11,200 --> 00:51:14,066 visiting the lab, and brought his wonderful 1093 00:51:14,066 --> 00:51:16,366 occluded diamond stimulus with him, 1094 00:51:16,366 --> 00:51:18,800 which enabled us to actually make some major progress, 1095 00:51:18,800 --> 00:51:20,633 so thank you very much. 1096 00:51:20,633 --> 00:51:23,633 [applause] 1097 00:51:28,066 --> 00:51:31,133 (woman) We have the time for a few quick questions. 1098 00:51:31,133 --> 00:51:34,433 Please join--file through the center aisle 1099 00:51:34,433 --> 00:51:35,800 and find the microphone in the front, please. 1100 00:51:35,800 --> 00:51:37,433 (man) Yes, very nice. 1101 00:51:37,433 --> 00:51:41,300 I have a question about your model of the pursuit system. 1102 00:51:41,300 --> 00:51:46,333 You have a direct link from V1 to the parietal zones 1103 00:51:46,333 --> 00:51:48,966 of MST and MSTd. 1104 00:51:48,966 --> 00:51:52,933 But the experiment suggests that the pursuit system 1105 00:51:52,933 --> 00:51:56,666 actually uses the whole object as a target. 1106 00:51:56,666 --> 00:52:00,200 So my question then is, where in your model 1107 00:52:00,200 --> 00:52:04,566 would you fit the segmentation of the image, 1108 00:52:04,566 --> 00:52:09,200 and wouldn't you agree that additional parts 1109 00:52:09,200 --> 00:52:12,133 of the ventral pathway need to be included in the model, 1110 00:52:12,133 --> 00:52:16,733 included the higher as of V2, V3, V4? 1111 00:52:16,733 --> 00:52:17,766 Um... 1112 00:52:17,766 --> 00:52:21,000 Obviously the-- 1113 00:52:21,000 --> 00:52:23,566 I'm trying to find the model so we can actually talk about it, 1114 00:52:23,566 --> 00:52:25,066 but I think it's later. 1115 00:52:25,066 --> 00:52:26,666 Aah! 1116 00:52:26,666 --> 00:52:29,900 It's not that one, but it is-- okay. 1117 00:52:29,900 --> 00:52:35,833 Obviously, both the chart through the cortex 1118 00:52:35,833 --> 00:52:38,900 is a bit of a cartoon 1119 00:52:38,900 --> 00:52:42,933 in that there--all of those areas are involved. 1120 00:52:42,933 --> 00:52:45,600 Ah, here we go. Bingo. 1121 00:52:45,600 --> 00:52:51,266 So the chart basically neglected a whole bunch of areas, 1122 00:52:51,266 --> 00:52:56,700 but in this lump here... 1123 00:52:56,700 --> 00:53:00,433 there's a lot of information about what MT does, 1124 00:53:00,433 --> 00:53:02,833 what MST does, what the frontal eye fields do. 1125 00:53:02,833 --> 00:53:06,833 And you're actually correct if your question was 1126 00:53:06,833 --> 00:53:11,233 that obviously there needs to be more about information 1127 00:53:11,233 --> 00:53:12,966 about putting the object together here 1128 00:53:12,966 --> 00:53:16,300 because shape mattered and the diamond shape matters. 1129 00:53:16,300 --> 00:53:18,333 And a matter of fact, if you use certain shape diamonds, 1130 00:53:18,333 --> 00:53:20,333 you can't see them as coherent, 1131 00:53:20,333 --> 00:53:21,600 and you use other shaped diamonds, 1132 00:53:21,600 --> 00:53:23,133 you do see them as coherent. 1133 00:53:23,133 --> 00:53:25,200 And so what this shows is, yes, 1134 00:53:25,200 --> 00:53:28,433 there is a ventral pathway input into this 1135 00:53:28,433 --> 00:53:31,266 that actually is involved in perceived object motion, 1136 00:53:31,266 --> 00:53:35,166 because knowing something about what the object is 1137 00:53:35,166 --> 00:53:40,200 does help you figure out what direction it's moving in. 1138 00:53:40,200 --> 00:53:45,366 Do you see this system using object-based coordinate frames-- 1139 00:53:45,366 --> 00:53:48,300 external, extri--and extrinsic coordinate frames-- 1140 00:53:48,300 --> 00:53:50,166 or is it all internal? 1141 00:53:50,166 --> 00:53:52,033 What do you think? 1142 00:53:52,033 --> 00:53:55,233 Well, the only evidence I have is the movie 1143 00:53:55,233 --> 00:53:59,000 that I showed you about the oblique effect. 1144 00:53:59,000 --> 00:54:00,833 Clearly the initial coordinate frame 1145 00:54:00,833 --> 00:54:03,400 that the information coming from the sensor is in 1146 00:54:03,400 --> 00:54:04,866 is in sensor coordinates. 1147 00:54:04,866 --> 00:54:07,300 So the initial oblique effect 1148 00:54:07,300 --> 00:54:09,633 is in retinal coordinates, for sure. 1149 00:54:09,633 --> 00:54:11,966 But then as you saw, over 400 milliseconds, 1150 00:54:11,966 --> 00:54:13,866 it starts to tilt over to world. 1151 00:54:13,866 --> 00:54:18,566 So my guess is that this signal that comes out here 1152 00:54:18,566 --> 00:54:21,300 that's driving your motor control is actually a signal 1153 00:54:21,300 --> 00:54:23,366 about what the object is doing in the world, 1154 00:54:23,366 --> 00:54:27,600 but obviously a lot more needs to be done to prove that. 1155 00:54:27,600 --> 00:54:29,966 So, a question about the centrifuge study. 1156 00:54:29,966 --> 00:54:33,000 So you went from 1 G to about 4 Gs, 1157 00:54:33,000 --> 00:54:37,233 and could you go out on a limb a little bit and speculate 1158 00:54:37,233 --> 00:54:40,800 as to the effects that you found? 1159 00:54:40,800 --> 00:54:45,500 What sort of tasks would you expect problems with at 4 G 1160 00:54:45,500 --> 00:54:48,500 and maybe the size of those effects? 1161 00:54:48,500 --> 00:54:54,500 Well, what you would expect from the scrunching of space 1162 00:54:54,500 --> 00:54:57,466 that we saw from the 4 G, you know, 1163 00:54:57,466 --> 00:55:00,833 there's about, I'd say, a 10% scrunching. 1164 00:55:00,833 --> 00:55:02,566 Maybe it gets worse at 5 G. 1165 00:55:02,566 --> 00:55:06,600 And during return, you know, especially ballistic returns 1166 00:55:06,600 --> 00:55:10,066 on Soyuz and other things, they can get up to 9 Gs. 1167 00:55:10,066 --> 00:55:11,266 You might expect that the world 1168 00:55:11,266 --> 00:55:13,533 is getting scrunched vertically more, 1169 00:55:13,533 --> 00:55:16,166 and it's not really a spatial scrunching. 1170 00:55:16,166 --> 00:55:17,933 It's a directional scrunching. 1171 00:55:17,933 --> 00:55:20,933 So what you might think is that... 1172 00:55:20,933 --> 00:55:26,766 that vertical tasks might be impaired, 1173 00:55:26,766 --> 00:55:29,100 tasks that involve some vertical deviation. 1174 00:55:29,100 --> 00:55:34,233 But once again, this is a motion stimulus that we showed there, 1175 00:55:34,233 --> 00:55:39,033 so it would be hard to imagine exactly what motion control task 1176 00:55:39,033 --> 00:55:41,600 you might have, but if you're actually trying 1177 00:55:41,600 --> 00:55:44,066 to do some kind of manual control task, 1178 00:55:44,066 --> 00:55:47,366 you might have a diminished gain vertically 1179 00:55:47,366 --> 00:55:49,033 or an exaggerated gain vertically 1180 00:55:49,033 --> 00:55:50,666 to compensate for this. 1181 00:55:50,666 --> 00:55:53,400 And so you asked me to get out on a limb. 1182 00:55:53,400 --> 00:55:55,333 We don't have any solid evidence for that, 1183 00:55:55,333 --> 00:55:57,566 but obviously something is happening 1184 00:55:57,566 --> 00:55:59,700 and more needs to be done to understand what's happening. 1185 00:55:59,700 --> 00:56:02,700 But you might expect an asymmetry between behaviors 1186 00:56:02,700 --> 00:56:06,133 that require information along the vertical axis 1187 00:56:06,133 --> 00:56:08,900 as opposed to along the horizontal axis. 1188 00:56:12,166 --> 00:56:15,600 So please join me in thanking Dr. Stone for a great seminar. 1189 00:56:15,600 --> 00:56:19,366 [applause]